Description :
This kith
was born in the wilds of
Grimalkin:
came into use in the Middle Ages to refer to mystical cats and witches'
familiars and was a popular name. It became the fae slang word for cait sidhe
that preferred or could only take the cat form.
Grimalkin
society is divided into two classes: the commoners and the nobles, only the
nobles are able to shift into Sidhe form. Their society is fairly loose knit
due to the independant nature of themselves. They gather once in a while to
discuss their human, changeling and feline charges, as well as any others they
may be watching.
Cait
Sidhe have their courts hidden at the end of carefully
concealed trods, and their cousins in the Dreaming may have a hard time
competing with the opulence and or decadence of these courts. Cait sidhe have
the same nobility structure as their changeling cousins. However, their abilty
to change to Sidhe form is dependant on the circlet of rank they wear about
their head at all times. When in feline form, this circlet appears in the
colouring about the head. If the circlet is lost or stolen, they may only
appear in Sidhe form for half an hour,
When away
from human view, they have their own collection of arts and musical instruments
and talk in regular voices, sometimes even in the tongue of the humans.
Information,
tricks, games, music, and romance are the bread and butter of grimalkin
society. They sometimes have been known to join with mortals or pooka in the
pursuit of any of these. Those who are interested in taking a
familiar are very lucky to get a grimalkin, for they are a source of wisdom and
can lend power to those who fit their criteria for worthiness which varies from
cat to cat. A noble will never become someone's familiar willingly.
Once they
worked hand in hand with the Sidhe in a fairly loose alliance, gathering
information, exchanging children for changelings and acting as scouts. Their
independant nature and pride did not let them make any oath bonds (there were
very few) with their cousins. They also kept to themselves,
meeting only once in a while with their Dreaming cousins and hardly ever with
other courts of grimalkin. This set the stage for their abandonment at the
Shattering and, to their mind, their betrayal. They became alarmed at the
disappearence of their old allies, and tracked them to their trods only to find
the trods to
They
quickly discovered, since they were involved in this pre-shattering, the trick
to becoming changelings. All of the commoners took cats, some nobles took
humans. They quickly chose to cloak themselves from kithain society. With the
return of the nobles, some have started talking revenge, others a reunion, the
majority a laisser faire attitude; all agree to watch them closely this time.
None have quite decided yet. Betrayal sits hard with grimalkin. They sit and
watch, sometimes medding with cantrips in ways that reflect their view of the
sidhe. Sometimes this is a manipulation to serve their own
ends.
They ally
themselves with either court on a whim. Though they are not
as bad as the Sidhe in switching courts. It reflects the needs of the
moment. (i.e. Sometimes you need hard-nosed, evil,
chaos to accomplish something more effectively) They are also creatures of
their word. They will carefully evade or colour the truth, but rarely lie. They
will be swift to avenge a wrong made or reward a good deed. They are gatherers
of secrets.
Appearance
:
Grimalkin in their feline form appear to be noble specimens of the feline race, even
the commoners.
Cait Sidhe are very much like the Sidhe in appearance.
Seemings
:
Kittlings:
These rambuncious rapscallions are always up to tricks or play, but they grow
out of this quickly... the epitomy of callowfae. They work in packs.
Wildlings:
still playful, up to tricks and looking for adventure and romance, these
gremalkin discover the arts, politics, and the value of secrets. They love
gathering secrets. They sometimes work in packs and love travelling.
Gray
whiskers: Though they enjoy play every so often, the allure of secrets,
mysteries, politics and amour becomes great. They also tend to favor quiet
moments and send others out to gather their secrets for them as much as
possible. They are like spiders in a web when it comes to information some of
them can compete with the sluagh. After all, who suspects the cats...Napping is
one of their favourite pastimes.
Lifestyles :
They
spend their times either on the street, in a house, in a freehold, or in a
gremalkin court. Human born gremalkin go into music, police work, politics,
gangs, or bookstores.
Affinity
:
Nature
Birthrights
:
Commoners
and nobles :
Speech :
In either
form they can speak human tongues.
Stealth of Cats :
They can
get into many locations without being noticed. They never can botch stealth
rolls and gain an automatic success on these rolls. It is also hard for them to
be labelled as gallain since they've become adept at hiding their fae nature.
Diff of kenning rolls on them is increased by two.
Glean information :
They can
derive a great deal of information from the smallest slip. An intelligence+
investigation roll is required to see what sort of info is gleaned. Diff is
reduced by one and reflects the size of the slip. Successes represent how much
they are able to read into the slip or statement. They can never botch
perception rolls.
Nobles :
Take the
Fey Form :
For those
born of cats, this means transforming into a Sidhe (human to those blind to
Glamour.) For those born of humans the reverse. They
gain an extra dot in appearance.
Frailities
:
Commoners
and nobles :
Curiosity :
just like House Eiluned's flaw
Nobles:
Circlet ties :
If the
circlet of title is lost or stolen, they can not Take
the Fey form except for half an hour at the
Quote
:
"Silence!
Now, all you cats of this country, small and large, gray, yellow, black, brown,
mottled and white, attend to what I'm going to tell you in the name of your
king and the master of all the cats. The sun is down, the moon is up, and no
mortal hears us and I may tell you a secret..." (from
the story "Owney and Owney-na-peak" by Gerald Griffin)
Outlook
:
Boggans:
busybodies that have some use... they like giving us milk and gossiping
Eshu: Lots
o' fun to travel with and they have great stories...
Nockers:
Loud mouthed louts, they're best avoided, unless you can put up with verbal
abuse.
Pooka:
These guys can be fun; but watch out they can prank rough !
Redcaps:
Simple: Stay Away! They ate a good friend of mine.
Satyrs:
wahoo, let's partay !
Sidhe:
These "noble" bastards are best left to their games, traitorous scum
they are.
Sluagh:
These guys have secrets locked up tight. What I wouldn't give to rattle some loose !
Trolls:
Great, dull louts, aching for a fight to prove their honour.
Some questions :
The circlet
is a treasure I guess ?
Yes and
no. I would say that a successful kenning would reveal that it was a treasure
of unknown powers. A highly successful kenning would reveal that it has a link
to someone. It comes into existence at the Saining of the Cait-Sidhe and is
tied to that fae's spirit. In the case of feline born, they finally realize
what that funny colouring is at their chrysalis, which usually occurs early in
their life.
What
happens if another puts the circlet on ? To the thief
and the Cait-Sidhe ?
The
circlet would adjust itself to the size of the person who tries it on. It may
heighten their senses slightly. (maybe gain some of
the birthright Glean Information) Any gremalkin in the vicinity would recognize
that slight surge of glamour and watch that individual very closely. In other
words, that person would soon be plagued by cats at every turn, some subtly,
some obtruse. Some may seek to steal it back to gain the reward and blessing of
a noble or for ransom... depending on their disposition. The Cait-Sidhe would
become aware that someone just put it on and have a general bearing of where
they put it on, and a brief insight into their thoughts. Some may be able to
use their arts or other abiliities to use this link to track it down
Do they
have any kind of inherent influence on normal cats ?
Cait Sidhe,
gremalkin and the common cat:
Cait
sidhe and especially gremalkin would have access to the animal ken ability(same as in Werewolf: The Apocalypse) only effective
on cats. Human born would have latent talent that would only improve if they
are continually around cats or they chrysalis. (IOW,
they may have dots; but not really understand how and what they are doing,
increased diff and or decreased dice pool should be used to reflect this)
In any
feline social structure, where they might exist, cait sidhe would probably
drift to the top or be a centre of influence. They could and would find ways to
communicate and would use this to their advantage. However, some (especially
human born) will look down on these cats as requiring enlightenment or as mere
chattle, depending on the point of view of the cait sidhe and their court. On
the other side of the coin, there will always be those that look on their
feline cousins with affection, and varying degrees of gratitude. Some would
have intimate ties, which of course are worse for the cait sidhe than the relationships
with mortals because of feline life spans. It is a good possibility that there
are a healthy number of kinain among cats because cait sidhe sticking to feline
bloodlines and such. Hence cats that can more readily 'sense'
things.
There is
no simple answer as to the psychology on both sides, so it would be a case by
case, depending on upbringing and background and experiences.